| SS14 | Space Station 14. Remake of Space Station 13 (SS13). |
| BYOND | The game engine for SS13. |
| RobustToolbox, Engine | SS14’s game engine. (Think BYOND). |
| Content, Content Pack | The “game” running on RobustToolbox. (Think SS13). |
| CVar | Convar/Console Variable. Configurable value that you can change in the config files or through the console. |
| .yml, YAML | YAML Ain’t Markup Language. Used to define prototypes. |
| .toml, TOML | Tom’s Obvious Minimal Language. Like YAML but for config. |
| ECS | Entity Component System |
| IoC | Inversion of Control |
| .dmi, DMI | BYOND/SS13’s sprite file format. Converted to an RSI for our usage. |
| .rsi, RSI | Robust Station Images. SS14’s image “file” format (actually a folder). |
| PVS | Potentially Visible Set. Stops the server from sending out-of-range entities to clients. |
| PJB, PJB3005 | The Project Lead. Why the fuck is my name in here? |
| VSC, VSCode | Visual Studio Code. Not the same as VS. |
| VS | Visual Studio Community 2017/19. Not the same as VSC. The IDE for people who can’t get a Rider license. |
| Rider | A crossplatform IDE for C#. (Can be obtained for free for non-commercial use). |
| Watchdog | SS14 Server Watchdog. Used for dedicated server logging, updating and general management. |
| Lidgren | Networking library. |
| Box2D | The basis for SS14’s (heavily modified) physics system. |
| Avalonia | UI framework used for the launcher. |
| Postgres, SQLite | Databases. |
| EntityUid | Entity Unique Identifier |